Method of operating a gaming machine with a secondary lottery

ABSTRACT

This gaming machine and method includes both individual and multi-player lottery aspects. Players play individual wagering games for individualized results. In addition, upon achievement of a set of at least one predesignated result within such wagering individual game, a player receives an entry into a lottery drawing. For example, in one embodiment, where the underlying individual game is a dice game, players achieve an aggregate score which, if high enough, entitles a player to receive a lottery entry. At a predetermined point, a lottery drawing is held, selecting a winner from among the potential lottery entries, regardless of whether such entry has been distributed or not. If such entry has been distributed, the lottery prize is awarded. If not, the lottery prize is not awarded.

RELATED APPLICATION DATA

This application is a continuation-in-part of commonly-owned U.S. patentapplication Ser. No. 10/636,828, filed Aug. 6, 2003, which is acontinuation-in-part of U.S. patent application Ser. No. 09/553,915,filed Apr. 20, 2000 and issued as U.S. Pat. No. 6,605,001 on Aug. 12,2004, which is a continuation-in-part of U.S. patent application Ser.No. 09/439,934, filed on Nov. 12, 1999 and issued as U.S. Pat. No.6,656,047 on Dec. 2, 2003, which is a continuation-in-part of U.S.patent application Ser. No. 09/298,604 filed on Apr. 23, 1999, nowabandoned, all of which are incorporated herein by this reference.

FIELD OF THE INVENTION

The present invention relates to methods for playing of wagering games.More specifically, the present invention relates to methods for playinga game which offers a secondary game award consisting of a lotteryticket of indeterminate value.

BACKGROUND OF THE INVENTION

Casino games are constantly seeking new and innovative award mechanismsto attract additional wagering activity. Gaming machines typically havebonus awards and bonus rounds; progressive jackpots are accumulated forall machines in a designated group, in a given casino, in a given town;casinos are offering bonus awards to all players actively gambling atthe point in time that a jackpot is won. The tradeoff with such bonusesis to provide incentives which maximally incent play, at minimalincremental cost.

Traditional gaming machine play typically involves wagering on the spinof a mechanical or video-simulated reel or the simulated deal of cards.Player decision making need not be involved, other than the decision toplay. In cases where no skill is involved, the outcome is based solelyupon chance. Even where skill may be involved, chance is still adominant factor in results achieved.

The awarding of prizes in a multi-machine environment using methods suchas progressive jackpots is a known practice in casinos today. Suchmulti-machine implementations do not take full advantage of thepotential created by the collective play of a plurality of gamingmachines. In most cases, only minimal player interest is garnered by theadditional potential award, and the amount of additional interest isdirectly related to the size and likelihood of winning the proferredaward.

Additionally, the progressive jackpots offering the large awards whichdo attract attention typically involve traditional computer-controlledslot machines, which, although popular, do not involve a substantialskill element.

Furthermore, while traditional single gaming machine play is a solitaryactivity, jackpots create competition between players, but not againstthe house. If one player wins a jackpot, the other players know that oneof them lost the jackpot. There is no spirit of camaraderie, of playingagainst a common opponent, namely the monolithic, impersonal, house. Theimplementation of such “common enemy” gaming would be more sociallyinteractive, and would facilitate a fun gaming dynamic.

There is thus a need for a secondary bonus award for gaming machineswhich award participation in a lottery-style event where the mechanicsof the award procedure do not guarantee a winner, but rather select ofwinning entry of the possible entries, rather than the actual entries.By selecting from potential entries rather than actual entries, theexpected value of the bonus is reduced in accordance with the number ofentries issued, a reflection of the marketing impact gained.Furthermore, as players are aware that the house will keep the lotterypool in many cases, i.e. not award the pool if the selected entry hasnot been issued, the lottery is no longer a “zero sum game” where oneplayer can win only if another loses. Now, the winner is likely takingthe award away from the house.

SUMMARY OF THE INVENTION

The current invention is a method of playing games of chance in amulti-player environment. In this invention, at least one individualgame of chance is conducted to produce an outcome. If the outcome of thegame does not meet one of a predetermined set of results, the game isended. If the outcome of the game does meet one of a predetermined setof results, at least one lottery entry is issued to the player. Eachlottery entry is described by a lottery entry identifier and,optionally, an indication of the lottery game to which it applies.

On a preset schedule, a lottery selection is performed. In the lotteryselection, a pool of potential lottery entries are defined. The poolincludes potential lottery entries, without regard to whether thelottery entry corresponding to the potential lottery entry has actuallybeen issued. A lottery award amount is provided. A lottery entry isselected from the pool of potential lottery entries, and if the selectedlottery entry has been issued, at least a portion of the lottery awardamount is issued to any player holding the lottery entry selected. Ifthe selected lottery entry has not been issued, the lottery award isretained. Optionally, lottery selection may select from a pool ofpotential lottery entry identifiers rather than potential lotteryentries, and lottery awards may be issued to players holding lotteryentries with lottery entry identifiers matching at least a designatedportion of the winning entry selected. The lottery selection may beconducted across a single property, multiple properties, or a geographicregion. The lottery selection may be conducted by a game operator, astate lottery operator, or a national lottery operator and the lotteryselection may be integrated into a state or national lottery.

Lottery entry identifiers may be generated upon issuance or in advance.If generated upon issuance, they may be randomly generated orplayer-selected. Lottery entry identifiers may be alphanumeric,alphabetic, numeric, symbolic, or may reflect a combination of such setsof indicia or characters. Lottery entries may be generated directly bythe gaming machine conducting the game of chance.

The game of chance could be a base game or could be a supplemental,bonus, or secondary game to a base game. The game of chance being playedmay include multiple rounds to be completed and the lottery entries maybe issued based upon the results of two or more rounds. The game ofchance may be video poker, may be a game using a set of indicia andconducted in one or more rounds where the outcome is based on acomparison between two or more indicia, e.g. a dice game, a cardcomparison game (such as a game in which a player wins by selecting acard that outranks a randomly selected card), a war-type game, amatch-type game, or the like, may be a reel slot game using reel symbolswhere the outcome is based upon a reel symbol combinations, or may beany other game of chance. Additionally, it is noted that the game ofchance need not be a “base game” but could be a bonus game or any othergame, round, or stage conducted in the course of a game of chance.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a perspective view of a computer-controlled slot machine, inaccordance with one embodiment of the gaming system of the presentinvention;

FIG. 2 is a perspective view of four computer-controlled slot machinesassembled in a bar table according to another embodiment of the presentinvention for single or simultaneous multiple user play;

FIG. 3 is a block diagram of a local area network of computer-controlledslot machines, according to the present invention for progressive gamingactivity;

FIG. 4 is a block diagram of a wide area network of computer-controlledslot machines, according to the present invention for progressive gamingactivity;

FIG. 5A is a diagram of a touch-sensitive display of acomputer-controlled slot machine, in accordance with one embodiment ofthe gaming method of the present invention;

FIG. 5B is a diagram of a touch-sensitive display of acomputer-controlled slot machine, in accordance with an alternativeembodiment of the gaming method of the present invention;

FIG. 6 is a block diagram of the microprocessor-controlled computer andthe computer program which facilitate game play according to oneembodiment of the present invention;

FIG. 7 is a flowchart illustrating the steps of game play according toone embodiment of the present invention;

FIG. 8 is a flowchart illustrating the steps of game play according toan alternative embodiment of the present invention;

FIG. 9 is illustrates score categories comprising two distinct displayareas, according to one embodiment of the present invention;

FIG. 10 illustrates a user-interface for an alternate game of thepresent invention;

FIG. 11 is a flowchart illustrating the steps of game play of the gamehaving the interface illustrated in FIG. 10;

FIG. 12 illustrates a user-interface for an alternate game of thepresent invention;

FIG. 13 is a flowchart illustrating the steps of game play of the gamehaving the interface illustrated in FIG. 12;

FIG. 14 illustrates another environment for play of games in accordancewith the present invention;

FIG. 15 is a flowchart illustrating yet another embodiment game of thepresent invention; and

FIG. 16 is an illustration of a lottery entry awarded in one optionalembodiment of the present invention.

DESCRIPTION

The invention comprises methods for presenting and playing a game. Inthe following description, numerous specific details are set forth inorder to provide a more thorough description of the present invention.It will be apparent, however, to one skilled in the art, that thepresent invention may be practiced without these specific details. Inother instances, well-known features have not been described in detailso as not to obscure the invention.

In particular, while the description below centers about the inventionas it pertains to dice games, other games of chance may be utilized asthe game of chance as well. For example, traditional slot machines mayform the basis for an embodiment, as may video poker gaming machines,keno machines and others with the attribute that they have an underlyinggame of chance that generates an outcome that can be used to determinewhether the player of the game of chance qualifies for the issuance of alottery ticket.

In an optional embodiment of the present invention, one or more gamesare presented for play on a computer-controlled slot machine, forexample as shown in FIG. 1. The computer-controlled slot machine 101includes a microprocessor-controlled computer 103 within a tamper proofand lockable cabinet 109 having a coin acceptor 111 for wagers and abill validator 113 for wagers, and optionally including atouch-sensitive display 115 for player input and game display. Inaddition, the computer-controlled slot machine includes a sound speaker117 for output of digital sound and voice simulations, a tower light 119(not shown) to indicate jackpots and other game statistics, and a meter121 to display progressive jackpot and lottery information and othertext. The computer 103 controls release of coins to a coin hopper 123for paying players, and controls a ticket printer 125 for generatingvouchers. The computer 103 also controls a machine-readable mediumreading and writing device 129 for saving and restoring games inprogress.

An alternative embodiment of the computer-controlled slot machine isillustrated in FIG. 2. A “bar buddy” version of a computer-controlledslot machine 201 includes all of the features of the computer-controlledslot machine 101. Each “bar buddy” computer-controlled slot machine 201contains multiple such computer-controlled slot machines 101, assembledwithin a bar table 203. Each of the touch-sensitive displays 115 forplayer input and game display are mounted in the surface of the bartable 203. The bar buddy computer-controlled slot machine 201 enables aone or more players to play games of the invention simultaneously,either against each other, against the house, or against both. Variousoptional embodiments of game play are detailed below.

Each computer-controlled slot machine 101 is optionally connected to alocal area computer network as illustrated in FIG. 3. The local areacomputer network 301 is controlled by a microprocessor-controlled servercomputer 303 which controls game play, records game statistics, accountsfor vouchers and jackpots, and links the games together. The local areacomputer network 301 also optionally includes a progressive jackpot andlottery meter display 305 for showing progressive jackpot and lotteryinformation, a flat rate award display 307 for showing flat rate jackpotinformation, and an additional display 309 for showing the scores orresults which may qualify for jackpots or lottery entries on the localarea network 301. In the preferred embodiment of the present invention,all of the computer-controlled slot machines 101 are connected to thelocal area computer network 301 in conventional manner via privatededicated lines 311. In an alternative embodiment, some or all of thecomputer-controlled slot machines 101 positioned at remote locations areconnected to the local area computer network 301 via modems and publictelephone lines operated in secure mode through encryption/decryptiontechniques.

Each local area network 301 of computer-controlled slot machines 101 maybe connected to a wide area computer network as illustrated in FIG. 4.The wide area computer network 401 includes local area computer networks301 at various physical locations. The wide area computer network 401 iscontrolled by a central-site computer 403 which operates in24-hour-a-day communication with all local area computer networks 301 onthe wide area computer network 401 for security, accounting, andverification of games and jackpots. If a local area computer network 301is connected to a wide area computer network 401, the progressivejackpot and lottery meter display 305, the flat rate award display 307,and the additional display 309 of that local area computer network 301all display jackpot and lottery and other information pertaining to theentire wide area network 401. For example, the additional display 309 ofa local area computer network 301 which is connected to a wide areacomputer network 401 shows scores or results which may qualify forjackpots on the wide area network 401. In the preferred embodiment ofthe present invention, each local area computer network 301 is connectedto the wide area computer network 401 in conventional securedcryptographic manner via private dedicated lines 311. In an alternativeembodiment, some or all of the local area computer networks 301 areconnected to the wide area computer network 401 in secured cryptographicmanner via modems and public telephone lines.

In an optional embodiment of the present invention, thecomputer-controlled slot machine 101 includes a touch-sensitive display115 for player input and game display. FIG. 5A illustrates the layout ofthe touch-sensitive display in accordance with an embodiment of thepresent invention for playing the game of Check. The touch-sensitivedisplay 115 allows the player to make input selections conveniently, anddisplays game information in various ways, depending upon game state.The upper left area of the display 115 displays a scorecard 501 whichincludes thirteen dual purpose score areas 503 pertaining to thethirteen possible scoring categories. These areas are utilized to accepta player's selection of a scoring category after achieving a scoringspin, and also to display the score achieved by a player in thatcategory, as detailed below with respect to game play.

The computer-controlled display scorecard 501 is divided into twoportions. The upper portion 505 of the scorecard 501 includes dualpurpose score areas 503 of the display for Ones (or Aces) 507, Twos (orDeuces) 509, Threes 511, Fours 513, Fives 515, and Sixes 517. If theplayer exceeds a pre-determined score threshold on the upper portion 505of the scorecard 501, the player is awarded a bonus score which isdisplayed in the bonus score display area 519 of the upper portion 505of the scorecard 501. The upper portion 505 of the scorecard 501 alsoincludes an upper portion score total display area 520 for displayingthe total of all of the scores achieved in the scoring categories of theupper portion 505 of the scorecard 501. A detailed explanation ofscoring is provided below with respect to game play.

The lower portion 521 of the display scorecard 501 includes dual purposescore areas 503 for 3-of-a-Kind 523, 4-of-a-Kind 525, Full House 527, afour-dice Straight 529, a five-dice Straight 531, the sum of all fivedice (or Chance) 533, and 5-of-a-Kind (or Check) 535. The lower portion521 of the scorecard 501 also includes a lower portion score totaldisplay area 537 for displaying the total of all of the scores achievedin the scoring categories of the lower portion 521 of the scorecard 501.

The display 115 includes a grand total score display area 539 whichdisplays a player's grand total score as the sum of the upper portionscore total and the lower portion score total.

The bottom left area of the display 115 includes five simulated dice541. The bottom left area of the display 115 includes five hold buttons543 immediately below the simulated dice 541. These hold buttons 543 aretouch-sensitive areas, and are for holding a specific simulated dice 541on a series of spins (rolls) when the player is attempting to obtain acertain combination, as detailed below with respect to game play.

The middle left area of the display 115 includes a text message box 545for informing players of games states, such as number of spinsremaining, winning combinations, game over, and for informing players ofthe amount of payouts.

The upper right area of the display 115 includes a message area 547showing the position of the current scorecard 501 in the daily, weekly,monthly, or yearly prize jackpot award and its potential eligibility fora lottery entry among multiple player networks for the prevailingscores. Alternatively, the message area 547 may show the range of scoresthat qualify for a jackpot, as well as the results which are requiredfor issuance of a lottery entry.

The bottom right area of the touch-sensitive display 115 includes anumber of touch-sensitive areas which facilitate configuration andcontrol of the game of Check. Specifically, a touch-sensitive spinbutton 549 activates a spin (roll) of the simulated dice 541, atouch-sensitive reset button 551 resets the scorecard 501, and atouch-sensitive start game button 553 starts a game. A touch-sensitivewager button 555 allows a player to select the number of credits towager, a touch-sensitive game mode selection button 557 allows a playerto switch between game modes, and a touch-sensitive save-restore gamebutton 559 allows a player to save or restore a game in progress to orfrom a card or voucher of machine-readable medium. Of course, thevarious buttons or control inputs, for example 543, 549, 551, 553, 555and 557, described herein as touch-sensitive areas on the display, 115may also be provided as mechanical electrical input devices, as desired.

FIG. 5B illustrates the layout of the touch-sensitive 115 display inaccordance with an embodiment of the present invention for playing thegame of Z Sixty Six. The touch-sensitive display 115 allows the playerto make input selections conveniently, and displays game information invarious ways, depending upon game state. The upper left area of thedisplay 115 displays a paytable 561 which indicates predeterminedamounts to be paid for achieving specific scoring combinations. Thepaytable 561 is updated as the game progresses to reflect predeterminedamounts to be paid for achieving scoring combinations at differentstages of game play.

Below the paytable 561 are six score areas 503 of the display 115. Thereis a score area for Ones (or Aces) 507, for Twos (or Deuces) 509, forThrees 511, for Fours 513, for Fives 515, and for Sixes 517. Scoringcombinations are assigned to appropriate score areas 503. A detailedexplanation of scoring is provided below with respect to game play.

The bottom left area of the display 115 includes six simulated dice 541.In the embodiment shown in FIG. 5B, the simulated dice are in the formof a video simulated dice reels. Below the video simulated dice 541 is atouch sensitive spin button 549 that activates a spin (roll) of thesimulated dice 541. In the embodiment illustrated in FIG. 5B, the spinbutton 549 is in the form of one spin bar common to all simulated dice541 on the display 115.

The upper central area of the display 115 includes a text message box545 for informing players of games states, such as number of spinsremaining, winning combinations, game over, and for informing players ofthe amount of payouts. The upper right area of the display 115 includesa message area 547 showing the score needed for a jackpot of a lotteryentry, as detailed below with respect to jackpots and lotteries.Alternatively, the message area 547 may show the position of the currentscore in the daily, weekly, monthly, or yearly prize jackpot awards orthe number of lottery entries already issued for the current lotteryevent.

In the embodiment illustrated in FIG. 5B, a text message box 545 forinforming players of payout amounts, and a text message box 545 forinforming players of the number of accumulated credits are located belowthe message area 547.

The bottom right area of the touch-sensitive display 115 includes anumber of touch-sensitive areas which facilitate configuration andcontrol of the game of Z Sixty Six. A touch-sensitive reset button 551resets the game, and a touch-sensitive start game button 553 starts agame. A touch-sensitive game mode selection button 557 allows a playerto switch single and multiple-player game modes. A touch-sensitivesave-restore game button 559 allows a player to save or restore a gamein progress to or from a card or voucher of machine-readable medium. Atouch-sensitive collect button 563 allows a player to collectaccumulated winnings. In one embodiment, a touch-sensitive translatebutton 565 allows a player to select a language to be used for displayoutput. Of course, the various buttons or control inputs, for example551, 553, 557, and 559 described herein as touch-sensitive areas on thedisplay 115, may also be provided as mechanical electrical inputdevices, as desired.

FIG. 6 illustrates an embodiment of a computer system that facilitiesgame play. In an optional embodiment of the present invention forplaying the game of Check, game play is facilitated by a computerprogram 601 executing in the microprocessor-controlled computer 103within the computer-controlled slot machine 101. In the preferredembodiment of the present invention, the computer program is stored on aread-only memory integrated circuit 603 that is operatively coupled tothe microprocessor-controlled computer 103 in the computer-controlledslot machine 101. Of course, in alternative embodiments, the computerprogram may be stored on various other storage media, such assemiconductor memory or optical or magnetic disk, or the like.

The computer program 601 executes from the random access memory 605 ofthe microprocessor-controlled computer 103 in the computer-controlledslot machine 101, and includes code 607 and data 609 to facilitate theplay of the game of Check in accordance with the game rules, as detailedbelow with respect to game play.

The computer program 601 accepts user input from various user inputdevices 611 of the types previously described, including coin acceptor111, bill validator 113, the touch-sensitive display 115, and themachine-readable medium reading and writing device 129. Other inputdevices including mechanical button type switches and lever-arm switchactuators may be used in alternative embodiments as desired.

The computer program 601 also controls computer operation of the variousoutput devices 613 such as the display 115, the sound speaker 117, atower light 119, the meter 121, the coin hopper 123, the ticket printer125, and the machine-readable medium reading and writing device 129.

Optionally, the computer program 601 also controls communicationwith,the microprocessor-controlled server computer 303 which controlsthe local area computer network 301. The computer program 601 controlsthis communication via a network port 615 and network connectivitycircuitry 617 contained within the microprocessor-controlled computer103.

The computer program 601 utilizes a random number generator 619 toproduce random numbers that represent the results of the simulatedrolling of the simulated dice 541. The computer program 601 utilizesanimation circuitry 621 to produce the simulation of dice on the display115.

FIG. 7 is a flowchart, illustrating play of the game of Check accordingto one embodiment of the present invention. The object of the game is to‘spin’ the simulated dice 541 for scoring combinations, and to get thehighest total score accumulated within scoring categories of possibledice combinations. A player begins by inserting 701 one or more coinsinto the coin acceptor 111, by inserting 701 one or more bills into thebill validator 113, or by utilizing credits. The player then presses 703the touch-sensitive start game button 553 to begin game play. The playerthen selects 705 the number of credits to wager on the spin of thesimulated dice 541 by utilizing the touch-sensitive wager button 555which controls the selection of the number of credits to be wagered. Theplayer next spins 707 the simulated dice 541 by pressing thetouch-sensitive spin button 549. The computer program 601 utilizes therandom number generator 619 to produce random numbers that represent theresults of the simulated roll of the simulated dice 541.

On each turn, the player may spin 707 the simulated dice 541 up to threetimes in order to get the highest scoring combination for one ofthirteen scoring categories. The thirteen scoring categories areillustrated by the following table: How The Dice Score Upper Portion ofScorecard Ones (or Aces) Total of dice showing Ones Twos (or Deuces)Total of dice showing Twos Threes Total of dice showing Threes FoursTotal of dice showing Fours Fives Total of dice showing Fives SixesTotal of dice showing Sixes Bottom Portion of Scorecard 3 of a KindTotal of all five dice 4 of a Kind Total of all five dice Full House 25Four-dice straight (small straight) 30 Five dice straight (largestraight) 40 5 of a Kind (or a Check) 50 Chance (any five dice) Total ofall five dice

After each spin the player may assign 709 the value of the simulateddice 541 to one of the possible scoring categories by utilizing the dualpurpose score areas 503 of the touch-sensitive display 115. If a playerdoes so, the computer under program control senses the touched areas 503and totals the value of the simulated dice 541 and calculates anddisplays the resulting score in the dual purpose score area 503 on thetouch-sensitive display 115. The total score of the upper portion 505 ofthe scorecard 501 is displayed on the upper portion score total displayarea 520 on the touch-sensitive display 115. If the total score of theupper portion 505 of the scorecard 501 is 63 or higher, for example,then a bonus of 35 points, for example, is added to the upper portionscore. This bonus is displayed on the bonus score display area 519 onthe display 115. The total score of the lower portion 521 of thescorecard 501 is displayed on the lower portion score total display area537 on the display 115. The grand total score is calculated by addingthe upper portion and the lower portion scores together. The grand totalscore is displayed on the grand total score display area 539 on thedisplay 115.

Each scoring category can only be scored or selected once during a game.Once a category is used, it cannot be reused until the next game eitherwhen the game is over because the scorecard 501 is complete or theplayer presses the touch-sensitive reset button 551. Pressing thetouch-sensitive reset button 551 clears the entire scorecard 501 inpreparation for the start of a new game.

Instead, if the player has not yet spun 707 three times during thepresent turn, the player may elect not to assign 709 the value of thesimulated dice 541, but instead to spin 707 again. If the player electsto spin 707 again, the player may hold 711 one or more of the simulateddice 541 by pressing one or more of the associated hold button(s) 543.The player may also release 711 one or more of any held simulated dice541 by again pressing the associated hold button(s) 543. The player mayalso elect not to hold or release 711 any of the simulated dice 541. Theplayer then selects 705 the number of credits to wager on the spin ofthe simulated dice 541 by utilizing the touch-sensitive wager button555. The player next spins 707 the simulated dice 541 by pressing thetouch-sensitive spin button 549.

A turn is over after a player has spun 707 three times, or has assigned709 the value of the simulated dice 541 to one of the possible scoringcategories by utilizing the dual purpose score areas 503 of thetouch-sensitive display 115. After a player has spun 707 three times,the player must assign 709 the value of the simulated dice 541 to one ofthe possible scoring categories by utilizing the dual purpose scoreareas 503 of the touch-sensitive display 115. If the score cannot beplaced into one of the categories because it does not correspond orqualify, then the player must utilize the dual purpose score areas 503of the touch-sensitive display to assign 709 a zero to one of theremaining categories.

If the player has achieved a scoring combination and assigns 709 it toone of the scoring categories, the player is paid 713 via the coinhopper 123. Alternatively, the player may elect to receive credits. Thecomputer program 601 calculates payment according to a paytable, whichis based upon points scored per turn, and the number of spins needed toachieve the points, as shown, for example, in the following table:Number of Coins Category × 3 Spin 1 × 2 Spin 2 × 1 Spin 3 Ones Total ofOnes × 3 Total of Ones × 2 Total of Ones Twos Total of Twos × 3 Total ofTwos × 2 Total of Twos Threes Total of Total of Threes × 2 Total ofThrees Threes × 3 Fours Total of Total of Fours × 2 Total of Fours Fours× 3 Fives Total of Fives × 3 Total of Fives × 2 Total of Fives SixesTotal of Sixes × 3 Total of Sixes × 2 Total of Sixes 3 of a Kind Total ×3 Total × 2 Total × 1 4 of a Kind Total × 3 Total × 2 Total × 1 FullHouse  75  50 25 Small Straight  90  60 30 Large Straight 120  80 40Chance Total × 3 Total × 2 Total × 1 Check 150 100 50 Check Bonus 1 300250 100  Check Bonus 2 300 200 100  Check Bonus 3 300 200 100  ScorecardBonuses Top Half 63 + Points Add 35 Coins All Categories Filled Add 100Coins Score 250-299 Points Add 50 Coins Score 300-349 Points Add 100Coins Score 350-399 Points Add 150 Coins Score 400-449 Points Add 200Coins Score 450-499 Points Add 250 Coins Score 500-549 Points Add 300Coins Score 550-599 Points Add 350 Coins Score 600-644 Points Add 400Coins Perfect Score Add 6000 Coins

If the player assigns 709 a zero score to one of the categories, theplayer is not paid. Alternative embodiments may employ differentpaytables, as desired.

The player may then proceed with the next turn and continue filling thescorecard 501. To proceed with the next turn, the player utilizes thetouch-sensitive wager button 555 to select 705 the number of credits tobe wagered on the spin of the simulated dice. The player next spins 707the simulated dice 541 by pressing the touch-sensitive spin button 549and plays a turn, as described above. The game ends 715 when the playerhas filled all thirteen categories with a score or a zero or is out ofcredits to play the computer-controlled slot machine 101.

Once the game has ended, the computer program 601 may evaluate theplayer's scorecard 501 against other current scores to determine if aprogressive jackpot will be awarded on a daily, weekly, monthly, oryearly basis. If the player has a currently qualifying scorecard 501,the computer-controlled slot machine 101 prints 717 a voucher for theplayer with a control number and other pertinent information for laterredemption, if the scorecard 501 is a winner.

In addition, the computer program 601 evaluates the results registeredon the player's scorecard 501 to determine of the game played qualifiesfor at least one entry into the current lottery, discussed in greaterdetail before. If the player's scorecard 501 indicates that at least onelottery entry is indicated, the player is awarded the number of lotteryentries for which results has qualified. Hard copy of such lotteryentries may be manually delivered, typically using a floor change orservice person, or such lottery entries may be printed utilizing theticket printer 125 or the machine-readable medium reading and writingdevice 129 as shown in FIG. 1. In either case, an electronic record ofthe issuance of such lottery entries is made for potential subsequentselection. For example, a total of score of 620 or higher may qualifyfor a lottery entry, or a roll of any 5 of a Kind.

Utilizing a local area computer network 301 and a wide area computernetwork 401, multiple players may play the game of Check against oneanother instead of “against the house.” Utilizing a local area computernetwork 301, each participating player deposits money into an individualcomputer-controlled slot machine 101 for each spin. The player whoachieves the highest scorecard 501 of all of the players who areparticipating in that multiple player game on the local area computernetwork 301 wins the money deposited by the various participatingplayers (typically, minus a percentage for the house). The samemethodology can be utilized across a wide area computer network 401,allowing players at different physical locations to compete against eachother in real time.

FIG. 8 is a flowchart, illustrating play of the game of Z Sixty Sixaccording to one embodiment of the present invention. The object of thegame is to ‘spin’ the simulated dice 541 for scoring combinations, andto get the highest total score accumulated within scoring categories ofpossible dice combinations. A player begins by inserting 801 one or morecoins into the coin acceptor 111, by inserting 801 one or more billsinto the bill validator 113, or by utilizing credits. The player thenpresses 803 the touch-sensitive start game button 553 to begin gameplay. In one embodiment, three credits are automatically wagered 805 oneach spin of the simulated dice 541. In another embodiment, the playerselects the number of credits to wager on the spin of the simulated dice541 by utilizing the touch-sensitive wager button 555 which controls theselection of the number of credits to be wagered. The player next spins807 the simulated dice 541 by pressing the touch-sensitive spin button549. The computer program 601 utilizes the random number generator 619to produce random numbers that represent the results of the simulatedroll of the simulated dice 541.

The player must achieve at least three of a kind on a single spin tobegin play of an individual game. Until a spin generates at least threesimulated dice 541 displaying identical numbers, the player mustcontinue spinning 807 to attempt to generate the minimum achievementrequired for game entry. A wager is required for each spin of thesimulated dice 541. Once a spin generates at least three simulated dice541 displaying identical numbers, those simulated dice 541 areautomatically held 811, and a predetermined number of points isautomatically assigned 813 to the appropriate scoring area 503. Thenumber of points awarded is displayed in the appropriate score area 503,which optionally changes color to indicate active status. The spin thatgenerated the requisite achievement is counted as the first spin of aturn, and the scoring number becomes a target number for the remainderof the turn. A target number is a number that the player can receivepoints for generating during a given turn.

For example, if a first spin results in four aces (ones), thepredetermined number of points for achieving four of a kind on the firstspin of a first turn is automatically assigned 813 to the scoring area503 for aces 507. Aces becomes the target number for the remainder ofthe turn. Thus, on the subsequent spins of the turn, the player willreceive additional points only for generating aces.

The requirement of generating at least three of a kind optionallyapplies only to the first turn. A player must achieve three of a kind toenter the game and begin the first turn. Once a player has generated therequisite achievement and entered the game, subsequent turns do notrequire a minimum achievement to begin.

On each turn, the player may spin 807 the simulated dice 541 up to threetimes in order to get the highest scoring combination for one of sixscoring categories. The six scoring categories are illustrated by thefollowing table: Score Category How the Dice Score Ones (or Aces) DiceShowing One Only Twos (or Deuces) Dice Showing Two Only Threes DiceShowing Three Only Fours Dice Showing Four Only Fives Dice Showing FiveOnly Sixes Dice Showing Six Only

After the first spin of a turn, the number displayed by the largestplurality of the video simulated dice 541 automatically becomes thetarget number for the current turn. The simulated dice 541 of the targetnumber are automatically held 811, and the score area 503 for the targetnumber optionally changes color to indicate that it is the active scorearea 503 for the turn. If at least three dice 541 displaying the targetnumber have been generated, a predetermined number of points is assigned813 to the score area 503 for the target number.

If the first spin does not result in a largest plurality of dice 541displaying any one number, the player selects 809 a target number fromamongst those displayed by an equal number of the simulated dice 541.For example, if the first spin results in two aces, two deuces, one fourand one five, the player may select 809 acres or deuces as the targetnumber. The selection is made by touching the desired score area 503 ofthe touch-sensitive display 115. Optionally, the score areas 503 whichthe player may touch to choose a target number blink or change color orsize or otherwise provide visual indication of the choices available.

If the player has not yet spun 807 three times during the present turn,the player may spin 807 again. The player next spins 807 the simulateddice 541 by pressing the touch-sensitive spin button 549. During thesecond and third spins of a turn, any generated dice 541 displaying thetarget number are held 811. Preselected numbers of points are assigned813 to the appropriate scoring area 503 for scoring three, four, five,or six of the target number.

After each spin, if the player has achieved a scoring combination, theplayer is paid 815 via the coin hopper 123. Alternatively, the playermay receive credits. The number of predetermined points awarded forvarious scoring achievements is displayed in a paytable 545 on thedisplay 115. The paytable 545 is adjusted as the game progress,reflecting predetermined numbers of points to be paid for variousachievements at a particular stage of the game. For example, more pointsare awarded for achieving a six, of a kind on a first spin than on athird spin. Amounts to be paid are based upon the odds of achievingvarious scoring combinations at a given stage of game play, taking intoaccount number of unheld dice to be spun, and numbers removed frompossible generation. An example of paytable 545 for a first spin of agame appears below. Achievement Number of Points to be Paid 3 of a Kind3 4 of a Kind 10 5 of a Kind 50 6 of a Kind 500

Alternative embodiments may employ different paytables 545, as desired.A turn ends 817 after a player has spun 807 three times, or achieved sixof the target number prior to the third spin.

Each scoring category can only be scored or selected once during a game.Once a category is used, it cannot be reused until the next game eitherwhen the game is over because a score has been assigned to eachcategory, or the player presses the touch-sensitive reset button 551.Pressing the touch-sensitive reset button 551 terminates the currentgame and starts a new game. Once a scoring category for a given numberhas been used, that number is replaced for the remainder of the game bya non-numerical symbol, for example the letter “Z” or a graphic symbolof a piece of fruit, or as desired. During subsequent turns, when therandom number generator 619 generates the used number, the non-numericalsymbol is displayed instead.

After completing a turn, the player may then proceed with the next turnand continue filling the score areas 503. To proceed with the next turn,the player next spins 707 the simulated dice 541 by pressing thetouch-sensitive spin button 549 and plays a turn, as described above.

The game ends 819 when the player has filled all six score areas 503with a score, or is out of credits to play the computer-controlled slotmachine 101.

FIG. 9 illustrates an embodiment of the present invention in which eachscore area 503 comprises two distinct display areas. A first displayarea 901 is utilized to display accumulation of points for theassociated scoring category. A second display area 903 identifies theassociated scoring category, for example by displaying video simulateddice 905 displaying the number of the scoring category. Additionally,the second display area 903 is used to indicate a current target numberfor a turn, optionally by changing color to indicate that the number ofthe associated scoring category is the active target number. Also, thesecond display area 903 is optionally utilized to choose a target numberfrom amongst those displayed by an equal number of the simulated dice541 when necessary. The player chooses a target number by touching thesecond display areas 903 associated with the chosen target number. Thesecond display area 903 which the player may touch to choose a targetnumber blink or change color or size or otherwise provide visualindication of the choices available. Additionally, once a scoringcategory for a given number has been filled, the indicator for theassociated second display area is replaced for the remainder of the gameby a non-numerical symbol 907, for example the letter “Z” or a graphicsymbol of a piece of fruit, or as desired.

In alternative embodiments, display of accumulated points,identification of score category, indication of current target number,indication of available choices of target number, and indication offilled categories (and in other embodiments more or fewer functions asdesire) are divided between at least two display areas, in variouscombinations as desired.

Once the game has ended, the computer program 601 may evaluate theplayer's score against other current scores to determine if aprogressive jackpot will be awarded on a daily, weekly, monthly, oryearly basis. If the player has a currently qualifying score, thecomputer-controlled slot machine 101 prints 821 a voucher for the playerwith a control number and other pertinent information for laterredemption, if the score is a winner. In various embodiments, jackpotsare awarded for achieving high scores, for achieving high scores lowscores, or for achieving both high and low scores as desired.

Likewise, once the game has ended, the computer program 601 evaluatesthe player's results to determine whether one or more lottery entriesare to be awarded. If the player has a qualifying result, e.g. in totalscore or in achieving a specific category of results rolled, theindicated number of lottery entries are awarded, either by manualdelivery, or by printing 821, optionally on the ticket printer 125 orthe machine-readable medium reading and writing device 129.

Another embodiment of a game of the present invention will be describedwith reference primarily to FIGS. 10-11. This game is referred to hereinas the game of Z Hot Dice. FIG. 10 illustrates a touch sensitive display1015 for implementing the game of Z Hot Dice. A scorecard 1001 area isprovided in an upper left-hand corner. The scorecard 1001 displaysinformation regarding a particular event, the pay table for that event,prior played events, and win totals for each prior played event and thecurrent event.

The scorecard 1001 includes six columns 1002, the number of columnsbeing the same as the number of sides of dice. During game play, asdescribed below, a target number is associated with one of the columns1002, the target numbers comprising one of the numbers associated with aside of a dice (i.e. the numbers one through six). At a top of eachcolumn 1002 is provided a target number indicator 1003. In oneembodiment, before a target number has been selected, this indicator1003 displays a “Z” or other symbol (or nothing). A central portion 1004of each column 1002 indicates the payout which will be awarded to aplayer for receiving a particular combination of the target number(s).

In the embodiment illustrated, the central portion 1004 is arranged todisplay payouts for receiving 3 of a Kind, 4 of a Kind, 5 of a Kind orSix of a Kind of the target number. A win total 1005 is provided at thebottom of each column 1002 for indicating the total payout or winningsto the player for a particular event. Those of skill in the art willappreciate that other winning combinations may be provided, such as afull house (i.e. three of the target number along with two of anothernumber).

The display 1015 displays a number of simulated dice 1041, in a similarmanner to that described above. Below each simulated dice area 1041 is ahold button 1043. Each button 1043 is associated with one of thesimulated dice 1041 and, as described in more detail below, arranged topermit a player to “hold” the particular simulated dice 1041 in a fixedposition.

A number of other display areas are provided for displaying gameinformation. For example, a message area 1047 is provided for displayingthe amount of winnings in a jackpot pool. A grand total area 1039 isprovided for indicating to the player their total score for the wintotals 1005 of all columns 1002. In addition, a qualify score 1040 isdisplayed so that the player may determine if his or her grant total issufficiently high to qualify for a bonus or jackpot, or potentially forat least one lottery entry (as described below).

A new game button 1051 is provided for permitting a player to begin anew game. As described in more detail below, once a player has placed awager, a text messages area 1045 displays winnings paid or otherinformation for a player. The player may bet or wager credits in singleincrements with a “Bet 1” button 1055, or may bet or wager a maximumallowed number of credits using a “Bet Max” button 1056. A credits area1046 displays the credits belonging to the player.

A spin button 1049 is provided for permitting a player to effectuate aspin of the simulated dice 1041. A pause game button 1059 is providedfor permitting a player to pause a game in progress. A player may electto cash out by pressing a collect button 1063.

As described in more detail below, while in one arrangement the userinterface or screen comprises a touch screen arranged to displayinformation to a player and receive input therefrom, the user interfacemay comprise a combination of electrical and mechanical devices. Forexample, one or more of the buttons may comprise electromechanicalbuttons which may be depressed by a player. Those of skill in the artwill appreciate that many players like the “tactile” feel of buttons ascompared to touch screen input. Further, while the display areas arediscussed separately, they may be integrated or be arranged in a numberof ways other than as shown.

A method of play of the game of Z Hot Dice will be described withreference to FIG. 11. In a first step 1120, a player inserts a number ofcoins or provides other consideration for playing the game. Theconsideration may be dollar bills, credits from a player card or thelike.

In a step 1122, the player presses the new game button 1051 to initiatea new game. In one or more embodiments, the gaming apparatus isconfigured such that if the player presses the new game at any timeduring the pendency of a game, the player is prompted to press the newgame button again if the player actually intends to start a new game.This serves to reduce the likelihood that the player may accidentally orunintentionally press the new game button 1051 and cause a new game tobegin. The prompt message may be illuminated in the text message box1045.

In a step 1124, the player places a wager or bet. In one embodiment,this step comprises the player pressing the “Bet 1” button 1055 or the“Bet Max” button 1056. In one embodiment, a player is permitted to betbetween one and five credits. Each credit may comprise any of a numberof values, such as $0.05 U.S., $0.10 U.S., $0.25 U.S. or the like. Theplayer may utilize the “Bet 1” button 1055 to place wagersincrementally, or press the “Bet Max” button 1056 to place a maximumbet. The payouts displayed on the central portions 1004 of the columns1002 may be updated, as necessary, to reflect an increased payout forachieving a predetermined winning combination when the player increasesthe amount wagered.

In a step 1126 the player presses the spin button 1049. Upon depressingthe spin button 1049, the simulated dice 1041 spin or move (such as in amotion simulating a “reel” displaying die faces), and then stop, asdescribed above to simulate the random roll of dice.

At this point, six simulated die 1041 are displayed to the player, eachdice 1041 displaying one face, and thus one number, towards the player.In the arrangement illustrated in FIG. 10, the simulated die 1041display a five, a one, a six, a two, another two, and another five.

In a step 1128, the player is then permitted to “hold” the dice whichthat player wishes to play. The held dice identify a selected targetnumber, the target number being that number shown on the face of theheld dice. For example, in the arrangement illustrated in FIG. 10, theplayer may elect to hold the simulated die 1041 displaying fives. Insuch event, the player presses the right-most and left-most buttons1043, and the target number then comprises five.

In a step 1130, when the player makes a selection, the target number isdisplayed in the first available column 1002 of the scorecard 1001. Inone embodiment, the first available column comprises the left-mostcolumn 1002 which has not been utilized during the game. Optionally, thetarget number is illustrated by replacing the “Z” or other symbol in theindicator 1003 with a dice displaying the target number. In the examplegiven above, a dice displaying a five would be displayed in theleft-most column 1002.

In at least one optional embodiment, a player may not select as a targetnumber a number which has already been played in a particular game. Ifthe player attempts to do so, a message may be displayed in the textmessage box 1045 to the effect that the selected number has already beenplayed and the player must either select a new target number or spinagain. Another spin may be required where the first spin does not resultin the display of any available target numbers (as described below,after a target number has been played, it is optionally removed from thesimulated die 1041 and will not be re-displayed). In addition, if theplayer selects more than one number (such as a simulated dice 1041displaying a five and another displaying a two) the player be instructedthat the action is not permitted and the player must select only onetarget number.

Optionally, when a number is selected, the particular column 1002 ishighlighted, such as in brightness or a different color, to aid the userin identifying which information is pertinent to the present round ofthe game.

In one or more embodiments, the particular payout is dependent upon theplayer's wager, with the payout increasing with an increasing wager. Setforth below are possible paytables for wagers of one, two, three, fourand five coins or bet increments for each target number. As will beappreciated, the payout increases as the number of target numbers playedincreases (for reasons described below). Of course, a variety of payoutsmay be different than those illustrated.

For 1 coin bet: First Second Third Fourth Fifth Sixth Target TargetTarget Target Target Target Number Number Number Number Number Number 3of a Kind 1 2 3 4 5 6 4 or a Kind 3 4 5 8 11 33 5 of a Kind 30 40 50 80110 330 6 of a Kind 300 400 500 800 1100 3300

For 2 coins bet: First Second Third Fourth Fifth Sixth Target TargetTarget Target Target Target Number Number Number Number Number Number 3of a Kind 2 4 6 8 10 12 4 or a Kind 6 8 10 16 22 66 5 of a Kind 60 80100 160 220 660 6 of a Kind 600 800 1000 1600 2200 6600

For 3 coins bet: First Second Third Fourth Fifth Sixth Target TargetTarget Target Target Target Number Number Number Number Number Number 3of a Kind 3 6 9 12 15 18 4 or a Kind 9 12 15 24 33 99 5 of a Kind 90 120150 240 330 990 6 of a Kind 900 1200 1500 2400 3300 9900

For 4 coins bet: First Second Third Fourth Fifth Sixth Target TargetTarget Target Target Target Number Number Number Number Number Number 3of a Kind 4 8 12 16 20 24 4 or a Kind 12 16 29 32 44 132 5 of a Kind 120160 200 320 440 1320 6 of a Kind 1200 1600 2000 3200 4400 13200

For 5 coins bet: First Second Third Fourth Fifth Sixth Target TargetTarget Target Target Target Number Number Number Number Number Number 3of a Kind 5 10 15 20 25 30 4 or a Kind 15 20 25 40 55 165 5 of a Kind150 200 250 400 550 1650 6 of a Kind 1500 2000 2500 4000 5500 16500

If after the first spin and hold, the player has a winning combinationof simulated dice 1041, then the win total is indicated in the win totalarea 1005 of the scorecard 1001, and the text message box 1045 mayindicate the winnings. For example, in the event upon the first spin ofthe game the spin results in four simulated dice 1041 showing a five,then the player may hold these four simulated dice for a “4 of a Kind”of a target number of fives. The payout for this combination may then beindicated in the win total area for the first column 1002, and the textmessage box 1045 indicate the winnings to be paid.

In one embodiment, payouts for combinations of target numbers which areeliminated may be removed from the scorecard 1001. For example, in theabove-referenced example, the payout for a 3 of a Kind may be removedfrom the first column 1002, since the player has already received atleast a 4 of a Kind. In addition, the payout which the player hasalready received upon the first spin for that target number may behighlighted to bring to the attention of the player that he or she hasalready won. This highlighting may be by displaying the payout in adistinguishing color or brightness or other means available. The word“paid” may be indicated in the particular area of the scorecard 1001 aswell.

In accordance with the present inventions in a step 1132, after holdingone or more of the simulated dice 1041, or after an indication that nodice can be held, then the player presses the spin button 1049 again.All of the simulated dice 1041 which were not held spin and then stop,again displaying a number.

In a step 1134, the total number of simulated dice 1041 displaying thetarget number after the second spin are then counted for determiningwhether a payout is to be awarded. A win total is displayed in the wintotal area 1005 of the particular column. This win total may be 0, inthe event the player did not receive a sufficiently high number ofsimulated dice 1041 displaying the target number (for example, a playermay elect to hold two dice showing the target number after the firstspin and not receive any additional dice showing the target number afterthe second spin, thus not receiving a minimum three of the target numberfor an award). The payout for that “round” may then be updated in thetext message box 1045.

In a step 1136, the win totals from all win total areas 1005 are summedand displayed as a total score in the total score area 1039. Optionally,qualifying scores for jackpot awards and lottery entries are displayedin the qualifying score area 1040, against which the player may comparetheir score.

In a step 1138 it is determined if the player wishes to cash out. Thisis indicated by a player pressing the collect button 963. In such event,any accumulated winnings and credits are paid to the player. In thatevent, the game ends.

In a step 1140, it is determined if the player wishes to pause the game.If the player wishes to pause the game, the player pushes the pause gamebutton 1059. A process is then initiated by which the player may leavethe game and being play at a later time and even at different gamingmachine, as described in more detail below.

If the player wishes to continue the game, it is determined in a step1142 if all of the columns 1002 of the scorecard 1001 are filled. If so,then the player has completed the game. In a step 1146, the player'stotal score is compared to the qualifying score to determine if theplayer qualifies for participation in the jackpot. If the playerqualifies, then in a step 1148, the player is provided with a voucher orthe like, in similar manner to that described above with respect to thegame of Z Sixty Six.

In a step 1144, after a particular target number has been played in around, that target number is replaced on each simulated dice 1041 withanother symbol, is removed or is darkened. As described above, this maybe a symbol, such as a “Z,” or a picture of a fruit or the like. In oneembodiment, it is preferred that the replacement symbols be different sothat at no time can a player receive a sequence of the same symbolsduring a spin. Such may be confusing to a player and lead a player intobelieving that they have spun into a winning combination. For example,the replacement symbols may comprise an X on the first simulated dice1041, an O on the second simulated dice 1041, an X on the thirdsimulated dice 1041 and so on, so that if a player spins and thesimulated dice stop on the replacement symbols, they display XOXOX.

In another embodiment, the replacement symbols may actually be arrangedso that a player may spin into a new bonus combination for which apayout is awarded. For example, each number or dice face may be replacedwith a $ symbol, such that during later play if the player receives adisplay of all of these symbols after a spin, the player is awarded aspecial prize or payout.

If all of the columns 1002 of the scorecard 1001 are not filled, theplayer may, repeating again to step 1124, place a bet or wager. Theplayer may be provided with an indication in the text message box 945after a given round that they may place a bet to continue with the game.

The game then continues as described above. It will be appreciated thatafter a first target number has been played, a spin of the simulateddice 1041 may result in a display of all of the remaining numbers and/orthe symbols used to replace the already played target number. As thenumber of played numbers increases, the probability of receiving atarget number decreases. For this reason, as detailed above, the payoutfor receiving a winning combination of each target number increases asthe game progresses.

The player may continue playing until each of the target numbers onethrough six, have been played (in any order). At such time, the totalscore for the player is compared to the qualifying score to determine ifthe player is entitled to participate in a jackpot or additional play.Regardless of the outcome, the player must then begin a new game tocontinue play.

Another embodiment of a game of the present invention will be describedwith reference primarily to FIGS. 12-13. This game is referred to hereinas the game of Z Jackpot Dice.

FIG. 12 illustrates an interface 1215 for implementing the game of ZJackpot Dice. A scorecard 1201 area is provided in an upper left-handcorner. The scorecard 1201 displays information regarding a particularplay event, the pay table for that event, prior played events, and wintotals for each prior played event and the current event.

The scorecard 1201 is similar to that of the previous embodiment in manyrespects, and includes six columns 1202, one for each of the six sidesof a dice and the numbers associated therewith. At a top of each column1202 is provided a target number indicator 1203. In one embodiment,before a target number has been selected, this indicator 1203 comprisesa blank dice. A central portion 1204 of each column 1202 indicates thepayout for a particular combinations of the target number and/or othernumbers. As illustrated, the central portion 1204 is arranged to displaypayouts for receiving 3 of a Kind, 4 of a Kind, and 5 of a Kind of thetarget number, as well as a full house, a full house comprising three ofthe target number and a pair of another number. Optionally, the payoutsfor all combinations are illustrated in the central portion 1204,regardless of whether a particular column 1202 is active (as describedbelow). However, it is desired that the payout information for thenon-active column be displayed less brightly or less visibly than theinformation provided in the active column. In this manner, a player isprovided with information regarding the possible payouts for receivingcombinations in any particular column, but the player's attention isdirected to the active column 1202 so as to avoid the player beingconfused as to which column 1202 is being played.

A bonus value 1206 is provided in the column 1202. The bonus value 1206comprises a payout value which the player may win in a manner describedin more detail below. In an optional embodiment, the bonus value 1206comprises a sum which is related to the amount of wagers placed byplayers when playing the game, such as a percentage of the wagers orretained winnings by the game provider/house.

A win total 1205 is provided at the bottom of each column 1202 forindicating the total payout or winnings to the player for a particularevent.

The interface 1215 also includes a number of reels 1241. In thepreferred embodiment of this game, five reels 1241 are provided. In anoptional embodiment, each reel 1241 is capable of displaying one of ninesymbols: one symbol each comprising a side of a dice, and three symbolscomprising a letter in three different colors. Thus, each reel 1241 iscapable of displaying dice sides having a one, two, three, four, fiveand six thereon. The first reel is optionally arranged to display theletter “B” in the colors of red, white and blue. The second reel isoptionally arranged to display the letter “O” in the colors of red,white and blue. The third reel is optionally arranged to display theletter “N” in the colors of red, white and blue. The fourth reel isoptionally arranged to display the letter “U” in the colors of red,white and blue. The fifth reel is optionally arranged to display theletter “S” in the colors of red, white and blue.

It will be appreciated that the reels 1241 may comprise a displayedimage on a video display. In one or more other embodiments, the reels1241 may comprise mechanical reels having one or more of the imagesprinted thereon and/or capable of being displayed thereon. In general,each reel 1241 is arranged to simulate a throw or spin of an imaginarynine-sided dice having sides displaying the above-described numbers andsymbols. Thus, as one aspect of the invention, dice or similar physicalitems are represented either graphically or on a physical reel.

Below each reel 1241 is a hold button 1243. Each button 1243 isassociated with one of the reels 1241 and, as described in more detailbelow, arranged to permit a player to “hold” the position of aparticular reel 1241 in a fixed position.

A number of display areas are provided for displaying related gameinformation. For example, a message area 1247 is provided for displayingthe amount of winnings in a jackpot pool. A grand total area 1239 isprovided for indicating to the player the total score of the win totals1205 of all columns 1202. In addition, a qualifying score 1240 isdisplayed so that the player may determined if his or her grand total issufficiently high to qualify for a bonus or jackpot or for one or morelottery entries (as described below).

A new game button 1251 is provided for permitting a player to begin anew game. As described in more detail below, once a player has placed awager, a text messages area 1245 may be used to display information,such as game play information. The game play information may beaccessible by pressing an information button 1270.

Display areas are provided for displaying winner paid information 1271,bet information 1272, and credit information 1273. The player may bet orwager credits in single increments with a “Bet 1” button 1255, or maybet or wager a maximum allowed number of credits using a “Bet Max”button 1256.

A spin button 1249 is provided for permitting a player to effectuate aspin of the simulated dice 1241. A player may elect to cash out bypressing a cash out button 1263.

As illustrated, a coin acceptor 1213 and bill acceptor 1214 are providedfor accepting wagers by a player. A player card reader 1275 is providedfor reading a player card. The player card 1275 may contain creditswhich can be used to place bets, may contain player information forreading by the machine, and may store game information, such as aqualifying score, as described in more detail below. A ticket dispenser1276 is provided for dispensing tickets. As described in detail below,the ticket information may comprise game information, such anin-progress or completed game information.

A method of play of the game of Z Jackpot Dice will be described withreference to FIG. 13. In a first step 1320, a player inserts a number ofcoins (as by coin acceptor 1213), bills (as by bill acceptor 1214) orprovides other consideration for playing the game. Consideration mayalso comprise credits from a player card or the like.

In a step 1322, the player places a wager or bet. In one embodiment,this step comprises the player pressing the “Bet 1” button 1255 or the“Bet Max” button 1256. In one embodiment, a player is permitted to betbetween one and five credits. Each credit may comprise any of a numberof values, such as $0.05 U.S., $0.10 U.S., $0.25 U.S. or the like. Theplayer may utilize the “Bet 1” button 1255 to place wagersincrementally, or press the “Bet Max” button 1256 to place a maximumbet.

In a step 1324 the player presses the spin button 1249. Upon depressingthe spin button 1049, the reels 1241 spin or move (either by mechanicalrotation or by computer generated graphics) and then stop. At thispoint, one symbol is displayed in association with each reel 1241. Inthe arrangement illustrated in FIG. 12, the symbols six, white O, blueN, one and red S are displayed.

In a step 1326, it is determined if the player placed the maximum bet.If so, then in step 1328 it is determined if the player has received aspecific combination of displayed symbols on the reels 1241. In one ormore embodiments, a player is declared a winner if the player receivesthe symbols spelling BONUS. In one embodiment, if the player receivesthe symbols spelling BONUS in mixed colors, then the player is awardedthe bonus amount in the display 1206 for the present column. If theplayer receives the symbols spelling BONUS in the same colors (i.e. allred, white or blue) then the player is awarded the bonus amount in thedisplay 1206 for all columns 1202.

In one or more embodiments, a player is declared a winner if the playerreceives the same number on each of the reels 1241 (i.e. all ones,twos), and that number has not already been played. In an optionalembodiment, when the player receives the same number on each of thereels 1241, then the player is awarded the payout for 5 of a Kind aswell as the bonus amount.

If the player is a winner, then in step 1329, the total of any winningsis displayed in the total 1205 portion of the column being played. Inthe preferred embodiment, the column being played is the left-mostcolumn 1202 which has yet to be played. The totals of all column 1202totals are displayed in the total score area 1239.

As an example, if a player receives BONUS spelled in other than symbolsof a single color, then the player receives the bonus amount 1206 forthat column. That amount is then placed into the total portion 1205 ofthat column and then indicated in the total score area 1239 along withany other previous total amounts. If a player receives BONUS spelled ina single color, then the player receives the bonus amount 1206 for eachand every column. In such event, the totals 1205 for each column 1202are updated to reflect this winning, as is the player's total score. Ifa player receives a 5 of a Kind of a new target number, then the playeris awarded the payout for a 5 of a Kind and the bonus amount, and thefirst open column 1202 is highlighted and the target number displayedthereabove.

In a step 1330, once the player has been declared a winner, it isdetermined if the player received a win by a 5 of a Kind or receivingthe BONUS symbols. If the player received a 5 of a Kind win, then instep 1332, it is determined if the player wishes to cash out (as via astep 1348 as described below).

If the player won by receiving the BONUS symbols, then the player isentitled to respin again in an attempt to obtain a combination of targetnumbers, as in step 1224. Of course, if the player again receives a winon the first spin, the process repeats. If the player received the samenumber on each of the reels, i.e. a 5 of a Kind, then the play for thatparticular target number is completed and the player moves to the nextround. In one or more embodiments, the player may be required to placeanother bet in order to spin again after having received a win byhitting the BONUS win.

If in step 1326 it is determined that the player did not place a maximumbet, then in step 1334 it is determined if the player received a 5 of aKind of a new target number. If so, then in step 1336, the player isawarded the payout for that combination, and the award is displayed inthe appropriate column. It is next determined if the player wishes tocash out in step 1348.

If in steps 1326 and 1334 it is determined that the player did notreceive a BONUS win or a 5 of a Kind, then in step 1338, the player ispermitted to “hold” any of the reels 1241 which display a number. Whenthe player holds a particular number, that that number becomes thetarget number. For example, referring to FIG. 12, the player may wish tohold the six displayed in the first column 1202.

In a step 1240, when the player makes a hold selection, the targetnumber is displayed in the first available column 1202 of the scorecard1201. In one embodiment, the first available column comprises theleft-most column 1202 which has not been utilized during the game.Optionally, the target number is illustrated by illustrating the targetnumber on the dice at the top of the column. In the example given above,a dice displaying a six would be displayed in the left-most column 1002.

In one or more embodiments, a player is not permitted to select as atarget number a number which has already been played in a particulargame. If the player attempts to do so, a message may be displayed in thetext message box 1245 to the effect that the selected number has alreadybeen played and the player must either select a new target number orspin again. Another spin may be required where the first spin results inonly numbers which have already been utilized. In addition, if theplayer selects more than one number (such as a simulated dice 1241displaying a five and another displaying a two) the player be instructedthat the action is not permitted and the player must select only onetarget number. Also, a player is not permitted to hold any of thenon-numeric symbols, such as B, O, N, U or S.

Optionally, when a number is selected, the particular column 1202 ishighlighted, such as in brightness or a different color, to aid the userin identifying which information is pertinent to the present round ofthe game. In addition, once a particular target number is selected, thepayouts are highlighted in the central payout portion 1204 of thescorecard 1201.

In one or more embodiments, the particular payout is dependent upon theplayer's wager, with the payout increasing with an increasing wager.These payouts may be similar to those described and illustrated above.

In one embodiment, payouts for combinations of target numbers which areeliminated may be removed from the scorecard 1201. For example, thepayout for a 3 of a Kind may be removed from the column 1202 beingplayed when the player has already received at least a 4 of a Kind. Inaddition, the payout which the player has already received upon thefirst spin for that target number may be highlighted to bring to theattention of the player that he or she has already won. Thishighlighting may be by displaying the payout in a distinguishing coloror brightness or other means available. The word “paid” may be indicatedin the particular area of the scorecard 1201 as well.

In accordance with the present invention, in a step 1342, after holdingone or more of the reels 1041, or after an indication that no reels 1241can be held, then the player presses the spin button 1249 again. All ofthe reels 1241 which were not held spin and then stop, again displayinga number.

In a step 1344, it is determined if the player has received anypredetermined winning combinations. If the player did not hold any ofthe reels 1241, it is possible that on the second spin the playerreceived the symbols spelling BONUS. Optionally, the player is awarded awin as described above for spelling BONUS, if the player has placed themaximum bet. In any event, if the player spells BONUS, that player isentitled to an extra spin in order to permit the player to receive themaximum number of the target numbers.

It is also determined if the player has received a combination of thetarget number which qualifies as a win. In the embodiment illustrated,the player is a winner if he or she receives at least three of thetarget number, such as 3 of a Kind, 4 of a Kind or 5 of a Kind of thetarget number, or if the player receives a full house (i.e. 3 of a Kindof the target number plus a pair of another number).

A win total is displayed in the win total area 1205 of the particularcolumn. This win total may be 0, in the event the player did not receivea winning combination (for example, a player may elect to hold two diceshowing the target number after the first spin and not receive anyadditional dice showing the target number after the second spin, thusnot receiving a minimum three of the target number for an award). Thetotal payout to the player may be updated in the winner paid displayarea 1271.

In a step 1346, the win totals from all win total areas 1205 aredisplayed, then summed and displayed as a total score in the total scorearea 1239. Optionally, a qualifying score for a jackpot bonus isdisplayed in the qualifying score area 1240, again which the player maycompare their score.

In a step 1348 it is determined if the player wishes to cash out. Thisis indicated by a player pressing the collect button 1263. In suchevent, any accumulated winnings and credits are paid to the player. Inthat event, the game ends.

If the player wishes to continue the game, it is determined in a step1332 if all of the columns 1202 of the scorecard 1201 are filled (i.e.all of the target numbers have been played). If so, then the player hascompleted the game. In a step 1350, the player's total score is thencompared to the qualifying score to determine if the player qualifiesfor participation in the jackpot. If the player qualifies, then in astep 1248, the player is provided with a voucher or the like, in similarmanner to that described above. This voucher may be dispensed by theticket dispenser 1276.

Similarly, once the game has ended, the player's results are examined todetermine whether one or more lottery entries are to be awarded. If theplayer has a qualifying result, e.g. in total score or in achieving aspecific category of results rolled, the indicated number of lotteryentries are awarded, either by manual delivery, or by printing on theticket dispenser 1276.

If all of the columns 1202 of the scorecard 1201 are not filled, theplayer may, repeating again to step 1224, place a bet or wager. Theplayer may be provided with an indication in the text message box 1245after a given round that they may place a bet to continue with the game.

In an optional embodiment, after a particular target number has beenplayed in a round, that target number is removed from each reel 1241.Optionally, the space for the removed target number is made blank. Inother embodiments, as described above, the symbol may be replaced or maybe darkened to indicate that is no longer usable.

Further, upon the beginning of the next round, the column 1202 for thelast target number is darkened or the like so that the player'sattention is directed to the now active column 1202. It is preferred,however, that any winning amounts to the player still be displayed inthe prior columns 1202 for identification by the player. In addition, itis preferred that the bonus amount for each played column be removed soas to not confuse the player. In such event, the bonus amount for eachpreviously played column is placed in a bonus pool for award to theplayer in the event the player receives a combination of the lettersBONUS in all of the same color.

The game then continues as described above. It will be appreciated thatafter a first target number has been played, a spin of the reels 1241may result in a display of all of the remaining numbers and/or thesymbols used to replace the already played target number. As the numberof played numbers increases, the probability of receiving a targetnumber decreases. For this reason, as detailed above, the payout forreceiving a winning combination of each target number increases as thegame progresses.

It will be appreciated that the particular symbols which are utilized inthe game of Z Jackpot Dice may vary. For example, the non-numericsymbols need not comprise the letters B, O, N, U and S, and do not needto comprise one of each in three different colors. For example, thenon-numeric symbols might comprise pictures of fruit or other items.Differing combinations of the non-numeric symbols may be achievedthrough color, size or other designation. In addition, a greater orlesser number of non-numeric symbols may be provided with each reel. Forexample, there may be only two, or as many as four or more of each ofthe letters, each in different colors. 721 It will also be appreciatedthat in one or more embodiments, player may be permitted to hold one ofthe non-numeric symbols, i.e. B, O, N, U, and/or S, in an attempt togain a winning combination of such symbols on a second spin or play.

While a specific order of events has been described for the play of ZJackpot Dice, the order of events and activities may be varied from thatabove. For example, the times at which columns are highlighted, playednumbers are indicated at the top of the columns and the like may varyfrom that described above. In this regard, the above-description issimply exemplary of an implementation of the concepts of the Z JackpotDice game.

One or more embodiments of the invention comprise a multi-player game.The multi-player game may involve the play of one of the games describedabove, or other games. For example, in one embodiment, utilizing a localarea computer network 301 and a wide area computer network 401, multipleplayers may play the games of the invention against one another insteadof “against the house.” Utilizing a local area computer network 301,each participating player deposits money into an individualcomputer-controlled slot machine 101 for each spin. The player whoachieves the highest game score of all of the players who areparticipating in that multiple player game on the local area computernetwork 301 wins the money deposited by the various participatingplayers (typically, minus a percentage for the house). The samemethodology can be utilized across a wide area computer network 401,allowing players at different physical locations to compete against eachother in real time.

As described above, in various games of the invention, a player mayattempt to obtain a high total score for qualifying for a jackpot or alottery entry. In one or more embodiments, the jackpot or lottery prizecomprises a percentage of the monies wagered by the players of thegame(s). In this manner, the such prizes continue to increase over timewith play, and over time, may comprise multi-million dollars in size.The jackpot or lottery may comprise monies belonging to theestablishment offering the game, and may comprise other than cashprizes.

In one or more embodiments, jackpot and lottery prizes are awarded atvarious intervals. The interval may be daily, weekly, monthly, yearly,or the like. The intervals may vary or be evenly spaced.

In an optional embodiment, jackpot prizes and lottery entries areawarded to such players as have achieved a high score playing the game.In one embodiment, a set number of players, such as twenty, who haveachieved the highest scores playing the game during a jackpot intervalmay participate in the jackpot. For example, the jackpot may be awardedon the first of each month, with the players who have achieved thetwenty highest scores during the previous month participating in thejackpot. Of course, a gaming establishment may determine the totalnumber of participants.

In one optional embodiment, a jackpot is not directly awarded butawarded through a secondary lottery game. In one such optionalembodiment, each qualifying game outcome from the game of chance resultsin the issuance of at least one lottery entry. It is noted that the term“game of chance” refers to any game of chance, including a base game ora supplemental, bonus, or secondary game to a base game. For example, ina slot machine, a lottery entry may be awarded for a particular outcomein the slot game, or a particular outcome in a supplemental, bonus, orsecondary game, or a particular outcome over multiple rounds ofsupplemental, bonus, or secondary games. Similarly, in a video pokergame, a lottery entry may be awarded for a particular winning outcome,such as a designated hand of cards, or a particular outcome in asupplemental game, such as a card comparison game where the player winsfor selecting a higher ranking card than a randomly selected card, or aparticular outcome over multiple supplemental games, such as selecting ahigher ranking card in a predetermined number of rounds of a cardcomparison game. An optional physical embodiment of a lottery entry isshown in FIG. 16, showing a lottery game 1610 for which the lotteryentry is valid as well as a lottery entry identifier 1620.

At a predetermined time, a lottery selection is conducted. In oneoptional embodiment, the lottery selection could be conducted by theoperator of the game of chance, such as a casino or card room. However,it is noted that the lottery selection could also be conducted acrossmultiple casino or card room properties by a common game operator oracross a geographic region by a game operator, state lottery operator,or national lottery operator. In the optional embodiment in which astate or national lottery operator conducts the lottery selection, thelottery operator may operate a separate lottery selection for lotteryentries awarded through games of chance, or may include the lotteryentries in the general lottery. That is, the lottery entries awardedthrough the game of chance could be lottery entries for a separatelottery, or could be lottery entries for the state-operated ornationally-operated lottery.

The lottery selection is made from a pool of potential lottery entries.The pool of potential lottery entries includes the lottery entriesissued as well as the universe from which the lottery entries weregenerated. Thus, for example, if lottery entries consist of six numberseach between 0 and 9, the pool of potential lottery entries may consistof one million number combinations, 0-0-0-0-0-0 through 9-9-9-9-9-9,regardless of whether all these number combinations appear on issuedlottery entries. In other words, even if only a portion of the potentiallottery entries have been issued, the pool of potential lottery entriesconsists of the universe of possible lottery entries from which thelottery entries were generated. In an optional embodiment, lotteryentries and potential lottery entries bear an identifier, such as anumeric, alphanumeric, symbolic, alphabetic, or other identifier. Apotential lottery entry, or an identifier 1620 associated therewith, isselected, and any lottery entry 1600 bearing a matching lottery entryidentifier 1620 for that particular lottery selection is a winner. Asthe winning lottery entry identifier 1620 is designated regardless ofits issuance, it is possible, perhaps likely, that no issued lotteryentry 1600 qualifies as a winner. In such case, no lottery award isissued for the game just completed. In the optional embodimentcontemplated, the lottery prize is retained by the casino, and theexpenditure is saved. In an alternate optional embodiment, the lotteryprize not awarded is added to the lottery award of the next game, sothat the full lottery prize is always awarded at some point.

In the optional embodiment illustrated, the lottery entry identifier1620 is uniquely generated by the gaming machine conducting the game, ora lottery server communicating with the gaming machine. Thus, if thereis a winner, there is one winner. In alternate optional embodiments,duplicate lottery entries 1600 may be issued, in which case multiplelottery entries 1600 may be designated as winners. In one such alternateoptional embodiment, the announced lottery prize would be split amongthe designated winners. In another alternate optional embodiment, eachdesignated winner would receive a duplicate, full, lottery prize. Thislatter embodiment is more likely in such instances as where non-monetaryprizes are awarded, and sharing is impractical. In yet another optionalembodiment, the lottery entry identifier 1620 may be player-selected.

In an optional embodiment, the lottery prize is awarded where thelottery entry identifier 1620 issued to a player completely matches thelottery entry identifier 1620 selected as the winning lottery entryidentifier 1620 for the designated lottery game 1610. In alternateoptional embodiments, lottery awards may be issued to those holdinglottery entries 1600 matching less than the entire lottery entryidentifier 1620 selected as the winning lottery entry identifier 1620.In such an optional embodiment, it is contemplated that less than thefull lottery award amount may be awarded if the match is less thancomplete.

In addition, while the optional embodiment illustrated shows theissuance of a ticket representing a lottery entry 1600 containing thelottery entry identifier 1620 and lottery game 1610, and the selectionin the lottery selection of a winning lottery entry 1600, identified bythe lottery entry identifier 1620 and lottery game 1610, in alternateoptional embodiments, the lottery selection may select the lottery entryidentifier 1620 without selection of the lottery entry 1600 on which itmay be printed, e.g. via an automated selection of the numeric valueassociated with the lottery entry identifier 1620.

In the optional embodiment illustrated, the lottery entry identifier1620 issued is computer-selected, or otherwise controlled by the casino.In alternate optional embodiments, the player may be given theopportunity to select the lottery entry identifier 1620 to be issued,optionally either at the player's discretion, or from the pool oflottery entry identifiers 1620 not previously selected. Such lotteryentry identifier 1620 selection may be accomplished at the time of awardissuance, or alternately, the issuance may merely be scrip which isredeemed for a lottery entry 1600 with a player-selected lottery entryidentifier 1620.

In embodiments in which the lottery entry identifier 1620 is selected bythe casino, issuance may be random, or in a sequence otherwisedetermined by the casino.

In the optional embodiment illustrated, the lottery entry identifier1620 is shown as a 6-digit number, i.e. a sequence of six numericindicia, each from the set of indicia {0,1,2,3,4,5,6,7,8,9}. Inalternate optional embodiments, the set of indicia may contain greateror fewer values, may be non-numeric or even non-alphanumeric, and neednot be uniform for all sequential positions, i.e. some positions may benumeric, others alphabetic, and yet others symbolic.

It should be noted that by selecting lottery winners based uponpotential entries rather than actual entries, particularly where lotteryprizes not awarded are retained by the casino, the expected cost of alottery may be drastically reduced. For example, if a $1,000,000 lotteryprize is announced, a six-digit lottery number is used (1,000,000potential entry numbers), but only 10,000 unique entry numbers areissued, the expected value awarded is only $10,000, rather than$1,000,000, based upon there being a $1,000,000 prize and a 1-in-a-100chance (10,000/1,000,000= 1/100) of the designated winner having beenissued. This permits the announcement of dramatically higher prizes,gaining the added publicity and enticement value, while statisticallyreducing the expected cost.

In embodiments involving a jackpot, the participation by the players inthe jackpot may be even (i.e. divide the jackpot by the number ofparticipating players) or may be on a sliding or other scale where thehigher the player's ranking, the greater that player's participation inthe jackpot. The jackpot may also be a fixed amount for each player, orbe fixed based on their ranking.

Of course, the manner by which a player is determined to be entitled toparticipate in the jackpot may vary. For example, players having thelowest scores may be entitled to participate.

Those of skill in the art will appreciate the enticement of such ajackpot award system to a player. In this arrangement, a player need notreceive any specific predetermined winning combination or point total.Instead, a player need only achieve a sufficiently high score to beincluded in the jackpot award. The high score is not fixed, but isdependent upon the scores of other players. Thus, during any particularjackpot interval, the score which a player needs to achieve toparticipate in the jackpot may vary.

In an embodiment where each player plays a slot machine 101, the playeroptionally places a wager or bet directly on or in association with thegame to be played. For example, the player may place a wager of $1.00 toplay the game. The games of the invention, including the multi-playergames, may be played on other than a slot or dedicated gaming machine.For example, the games may be presented in a networked environment usingwireless devices such as cellular phones or personal data assistants.(PDAs). Game data maybe transmitted to and from these devices and a gameserver or other device or system in similar manner to the network 301described above.

One embodiment of the invention is illustrated in FIG. 14. Asillustrated therein, the network 1400 includes a variety of wirelessdevices 1402. These devices may comprise cellular phones, PDAs or thelike. Each device 1402 is capable of communicating with a game server1404 via a communication link 1406, at least a portion of which iswireless. As illustrated, in one embodiment, the game server 1404 isconfigured to generate and transmit game data to the wireless devices1402. In one embodiment, a player may establish entitlement to play agame by paying for communication access to the game server 1404, such asby paying for air or connect time.

As illustrated, the game server 1404 may be in communication at one ormore times with an accounting server 1408 or system. This system maytrack game play win and loss amounts, make credits of air time in theform of wagers or the like, as described below.

In one embodiment, the game server 1404 may also be in communicationwith other devices. As illustrated, a user may access the game server1404 from a workstation 1412, such as a kiosk or home computer. Accessmay be provided via the Internet 1410 or other communication link.

As one aspect of the invention, bets or wagers, or the “value” otherwiserequired in order for the player to play the game for the opportunity tobe paid winnings or be awarded an award, may be placed indirectly. Forexample, in the embodiment illustrated in FIG. 14, a player's wager maybe associated with or comprise air or connect time. For example, aplayer may pay a certain monetary amount per minute in order to utilizetheir cellular phone or PDA or utilize a communication link establishedwith their device. All or a portion of that amount may be attributed toa jackpot amount. In another embodiment, the player may pay anadditional amount, such as a surcharge, to play the game and thatsurcharge or a portion thereof may be applied to the jackpot or lottery.

Referring to the embodiment system 1406 illustrated in FIG. 14. A playermay pay for air or connect time through a wireless communicationprovider. The wireless communication provider may provide acommunication link to the game server 1404. Players who access the gameserver 1404, such as by calling a telephone number associated with acommunication link to the game server, may be charged an accesssurcharge. The access time and corresponding surcharge may be tracked bythe accounting server. The surcharge amounts may be transmitted to thewireless communication provider for inclusion on the customer's bill.All or part of the surcharge amounts may be applied by the accountingserver 1408 to the jackpot. The surcharge or fee may be calculated in avariety of manners. In one embodiment, the fee is based upon the timethe player is connected to the game server via the communication link,from when the communication link is established to when it isterminated, similar to a cellular telephone call. In other embodiments,the fee or surcharge may only be applied during the time the player isactually playing the game.

It is noted that this arrangement may be applied to other gamingenvironments. For example, in one embodiment of the invention a playermay access a game server from a home computer or the like via a wired orwireless communication link. The player may be charged a fee for thisaccess time in a similar manner to that described above.

As described above, the game of the invention may be played withnumerous variations. Another embodiment of a game of the invention willbe described with reference to FIG. 15. This game has particularapplicability to a system 1400 such as that illustrated in FIG. 14. Inparticular, this game is suited to generation of game data by executionof a gaming application at the game server 1404 and then transmission ofgame data to the devices 1402 for display. In addition, the game may befunded using air time or similar charges.

In a step 1520, game play is initiated. The game starts by play of abase or individual game. This step may comprise, for example, the playerusing their wireless device to access the game server.

Similar to the games described above, in one embodiment, the game is amulti-round game in which a player plays for a score. In a step 1522,game indicia are displayed to the player for use in a first round ofplay. The indicia may be generated at the game server and thencorresponding display data may be transmitted to player's device fordisplay. In one embodiment, the indicia comprise images of the sides ofdice.

In a step 1524, it is determined if all of the indicia are the same. Ifso, then in a step 1532, a payout is determined. This step will bedescribed in more detail below.

If in step 1524 all the indicia are not the same, then in a step 1526,it is determined if the player has already used the maximum number ofspins. If so, then the payout it determined in step 1532. If not, thenin a step 1528, the player is permitted to hold selected indicia. Thismay be accomplished using buttons, a touch-screen, stylus or othermeans. The player may hold none, one or more of the indicia. In a step1530, the indicia which are not held are spun or re-displayed. This maycomprise the game server randomly generating new indicia for replacementof the non-held indicia.

In one embodiment, the player may be permitted to hold and replaceindicia two times. In other embodiments, the player may be not bepermitted to hold and replace indicia at all, or may be permitted to doso other numbers of times. Once the player has exhausted their spins orthey have received all of the same indicia, then in step 1532 a payoutis determined. In one embodiment, the payout is determined based uponthe combination of indicia which the player received. Optionally, higherpayouts are provided for greater numbers of matching indicia. Thepayouts may be dependent upon the number of points the sum of the “pips”of the matching dice, or may be independent therefrom (such as basedsolely upon the particular combination received). In one embodiment, thepayout is based upon the greatest number of matching indicia. In theevent there are two or more sets of the same number of matching indicia,then the indicia having the largest value (i.e. 6>5) may be selected.

In a step 1534, winnings are paid. Winnings may be paid in the form ofcredits or otherwise.

In a step 1536, a multiplier is generated. In one embodiment, amultiplier is generated by “spinning” or otherwise displaying two dice.The outcome of the spin is summed, that sum comprising the multiplier.For example, if the player receives a 4 and a 3, then the multiplier is12. The multiplier may be generated in other ways, such as by randomselection of a number, player selection of hidden dice from a set ofdice or the like.

In a step 1538, a score for the round is determined. In one embodiment,the score comprises the sum of the pips or points of the greatest numberof matching dice, multiplied by the multiplier. For example, if theplayer has received four 6s and a multiplier of 12, the total pointscore is 4×6×12=288.

In a step 1540 it is determined if all of the rounds have beencompleted. In one embodiment, the game comprises a maximum of sixrounds. If all rounds have not been completed, then the game returns tostep 1522 with another set of indicia being displayed. If all roundshave been completed, then in a step 1542 a total game score isdetermined. In one embodiment, this score comprises the sum of thescores for each round.

In a step 1544 it is determined if the game score is greater than aqualifying score. If not, then the game ends in step 1546. If so, thenin a step 1548, the game is played again in the form of a bonus game inwhich a player plays for a bonus score 1548. Optionally, the play of thegame for the bonus score is the same as that described above.Optionally, the player plays for a bonus score which entitles them to ajackpot amount in similar fashion to that described above. For example,the player attempts to receive a score, such as the highest score, forall bonus games played during a period of time. At the end of thepredetermined period of time, in a step 1550 is determined if the playerhas won all or a portion of the jackpot. If so, the player is awarded ajackpot winning, such as a very large monetary award.

Additionally, in a step 1545 it is determined if the game results,whether based upon score or specific game events, qualify for one ormore lottery entries 1600. If so, the at least one lottery entry 1600 isissued to the player.

Optionally, the qualifying scores for bonus round and lottery entries isset sufficiently low that they are frequently attained, thus enticingthe player to play the game in an attempt to play the bonus game andparticipate in lottery events. Round results, round scores, multipliersand the like are optionally displayed to the player, such as via a gameboard. Data representing the game board may be generated by the gameserver and transmitted to the player's device for generating thedisplay.

Variations of the method of game play are contemplated. For example,when implementing the game with a system 1400 such as illustrated inFIG. 14, steps 1532 and 1534 may be eliminated. Instead, the player mayplay the game for a score only, attempting to reach the bonus round. Ifthe player reaches the bonus round, the player may then be entitled towin the jackpot. In this embodiment, much higher jackpots may be awardedbecause no “intermediate” winnings are awarded for play of the maingame. This also simplifies the game play, eliminating the need to payremote players for round winnings. If a player wins the jackpot, theplayer may be paid via their wireless communication account or by usinginformation associated with that account to identify the player to thegame provider.

Use of a multiplier is preferred, but not required. The multiplier, asdisclosed, has the benefit o f creating a much larger scoredistribution, allowing for higher scores and more excitement.

Various numbers of indicia may be displayed per round, such as five orsix dice indicia. In addition, a particular indicia has been used, thatindicia may become inactive for the remainder of the game. As describedherein, that indicia may be removed from play, may be darkened or thelike to indicated that it is inactive. When indicia are removed fromplay, as described above, the payouts associated with remainingcombinations may increase, reflecting the reduced odds of receivingcombinations of indicia.

It is contemplated that various features of the game just described maybe applied to other games, including the other games described herein.For example, a multiplier may be used in association with the generationof the scores of the other embodiment games of the invention.

The bonus, jackpot, and lottery features may also be applied to othergames. For example, the jackpot and lottery features may be applied tothe well known game of video poker. In one embodiment, individualplayers play one or more games of video poker for a score, such aspoints or credits. In one embodiment, the players play multiple games,each game comprising a “round.” The score achieved by the player as aresult of their game play (such as the score for a single game or theaggregate of multiple, or all, rounds) is compared to a threshold. Ifthe player qualifies, the player may be issued a lottery entry 1600.Also, if the player achieves a designated poker hand, such as a StraightFlush or a Royal Flush, a lottery entry is issued.

This aspect of the game may be applied to other games, such asBlackjack, where a lottery entry may be issued for a suited Ace-Queenblackjack, for example.

These games may be modified so that points are awarded as well ascredits or winnings for each individual game. Further, hands may bedifferentiated so that differing numbers of points are attainable. Forexample, in the game of video poker, 50 points may be awarded for aflush of Hearts, while only 45 points awarded for a flush of Diamonds.In this manner, a greater distribution of points can be provided. Inaddition, a multiplier or similar feature may also be utilized togenerate the score for each game or round, again contributing to a widerrange of scores for the games, and thus making qualifying moreinteresting.

As one aspect of the invention, where a bonus round play is employed, aplayer who qualifies is optionally permitted to play the game or gamesin the bonus round without placing an additional wager. This featurefurther entices players to play the base or main game to qualify, sinceonce they qualify, it costs the player nothing to play the bonus gamefor a chance at winning the bonus or jackpot, or qualifying for alottery entry.

As one aspect of the invention, a player may be permitted to play theirbonus game or games for their bonus score at any time. For example, aplayer may desire to wait and play their bonus game close to the timethe bonus interval is over, as at that time they may feel they have abetter chance of winning.

In one embodiment, a player may track whether or not they are in therunning to win the jackpot during a given payout interval. For example,the highest score or scores may be made available to the player, such asby being posted to the player's device, via a website or the like. Theplayer may compare their score(s) against these scores to determine ifthey are still entitled to participate in the jackpot. A player maydetermine that their score is no longer high enough to qualify forjackpot participation (such as by reason of a number of later playersreceiving higher scores and displacing the player from the top twentyhighest scores). In such event, a player may play one or more additionalgames before the award of the next jackpot so as to try to qualify forjackpot participation. Similarly, where the number of issued lotteryentries is displayed, a player may want to play additional games toattempt to earn additional lottery entries if the number of competitivelottery entries is low. This enticement value of the lottery iseffective despite the fact that it is statistically inapplicable.Players tend not to perform the necessary mathematical analysis in suchcases.

In one embodiment, each game score is associated with a game number. Thehighest (or otherwise qualifying game scores) may be posted with thegame numbers. In one embodiment, game results may be printed on a playervoucher. The player may then redeem the voucher for their jackpot awardat a gaming establishment or other location.

Alternatively, achieving a predetermined score may be utilized forawarding a predetermined jackpot, as well as for issuing a lotteryentry. For instance, if a player achieves a perfect score, meaning thetheoretically highest score for each category, then a jackpot may beawarded and a lottery entry issued for such achievement.

It will be appreciated that the predetermined winning combinations andtheir payouts may vary from those described and illustrated herein. Forexample, instead of attempting to achieve matching indicia, a player maybe directed to achieve a full house, a straight or other combinations.In one or more embodiments, especially when bonuses or jackpots are notawarded, winning combinations may include the more commonly obtained 2pair or even a single pair. It will be appreciated that when a portionof the wager is diverted to the generation of bonus and jackpot payouts,paying on such commonly occurring combinations is less desirable, as thehold for the game may be minimal or non-existent to the house.

In addition, the total number of reels or simulated dice may be varied.In the examples illustrated, 5 or 6 of such simulated dice or reels areillustrated and described. However, the games may be played with alesser number or greater number (i.e. such combination as 7 of a Kindbeing obtainable, or a maximum of 4 of a Kind). Those of skill in theart will appreciate that as the total number of available combinationschanges, the payouts may need to be changed in order to both entice aplayer into playing and yet prevent the house from risking loss.

In the above-described games, and referring again to FIGS. 5B and 10, aplayer may optionally save a game in progress by pressing thetouch-sensitive save-restore game button 559/pause game button 1059. Thecomputer program 601 then utilizes the machine-readable medium readingand writing device 129 to write the present scores and game states to acard, voucher (such as a printed ticket or token) or other medium whichthe player can take with them. The player may later resume the savedgame by inserting such card or voucher of machine-readable medium intothe reading and writing device 129 of any computer-controlled slotmachine 101. The saved game information is then read from the card orvoucher to initialize the conditions and states of thecomputer-controlled slot machine 101. In various embodiments, a magneticor optical or semiconductor medium may be used as desired to store andtransfer scores and game states and other pertinent data on such card orvoucher produced by the video slot machine 101. In one or moreembodiments, when the player elects to pause or save a game in progress,game state information is generated. This information may be stored tothe medium which is provided to the player, or may be stored remotely,such as at a central server associated with the games when they arelinked. In such event, a code or other information need only be storedor associated with the medium provided to the player. When the code isread or inputted into a game at a later time, the code may cause thegame to access the game state information stored separately from themedium. In this manner, a player may be permitted to cease playing agame at a first time and pickup that same game at a later time, and evenat a different gaming station offering the game. It will be appreciatedthat such a similar function may be applied to the various gamedescribed herein as well as other games now known or later invented.Further, it should be noted that the games may be arranged so that aplayer may engage the pause function, as well as the cash-out and otherfeatures of the games, at times other than those specifically describedabove. For example, a player may be permitted to pause a game at anypoint, and not specifically only after the completion of a given roundof play.

It will be appreciated that games in accordance with the invention neednot be the same as those described above. In one or more embodiments,the game may comprise simply implementation of the basic concept. Insuch an arrangement, the game may includes the steps of a player placinga wager, the providing of a set of symbols, displaying a number of thesymbols from the set of symbols, the player having the opportunity tohold none, one or more of the symbols, displaying replacements symbolsto those which are not held, comparing the final set of displayedsymbols to predetermined winning combinations of symbols to determine ifthe player is entitled to a winning payout, and then removing from theset of symbols at least one of the symbols, thereby reducing thepossible number of combinations achievable thereafter by the player.Optionally, as the number of combinations which the player may achieveare reduced, the payout for achieving a winning combination increases.

In various embodiments, the symbols or indicia used in the play of thegame comprise or include the faces or sides of dice (simulated or real).Of course, such games may utilize other indicia. For example, suchaspects of the game may be applied to a “slot-type” machine whichincludes reels displaying symbols such as cherries, 7s, bells and thelike, video poker machines, where indicia include playing card images,and results are based upon the poker ranking of hands created. Asrounds, hands or the like of play are completed, the symbols may beremoved randomly or in accordance with winnings combinations received bythe player.

In such a game, other features such as jackpots, lotteries, and bonusesmay be omitted. On the other hand, any combination of jackpots orbonuses as described herein may be applied to a variety of other gamesbesides the games herein.

A number of other alternate embodiments or alternate arrangements to thegames other than as described above are contemplated. First, it will beappreciated that one or more of the features of any one game describedabove may be applied to another. By way of example, a player may bepermitted to “hold” the simulated dice in the game of Z Sixty Six aswell as in the games of Check and Z Hot Dice. In addition, thereplacement symbols utilized in the games of Check and Z Sixty Six may,as in the case of Z Hot Dice, comprise symbols which either prevent aplayer from obtaining what appears to be a unique or winning combinationof replacement symbols, or may comprise a combination of symbols whichpermits a player to receive a winning combination of replacementsymbols.

In any of the embodiments, the replacement symbols may comprise nosymbol at all, but comprise a blank. In other embodiments, instead of“replacing” the symbols, the symbols may be “deactivated.” In oneembodiment, the “deactivation” may be denoted by darkening the symbol orchanging its color to denote the different between that symbol and“active” symbols.

A variety of criteria may be applied to the games of the invention fordetermining when a player has qualified or completed a round orcategory. For example, as described above, a player may be required toreceive at least 3 of a Kind to start play. In one or more embodiments,a player may be required to play until they achieve at least a 3 of aKind before any score is attributed to a particular category or round(i.e. not just the first). For example, after completing a first targetnumber if on the next two spins the player achieves at most a pair, theplayer may be required to place an additional wager and utilize two morespins in an attempt to gain at least 3 of a Kind. In other embodiments,such as described above, the player may receive a zero score if they donot receive a winning combination on each set of spins. For example,after completing a first target number or category, if on the next twospins a player receives only a pair of the same indicia, the score forthat category may be credited as zero, and then the player forced tomove to the next target number or category.

In one or more embodiments of the invention, a player may be declared awinner for receiving other combinations of symbols/events. For example,a player may be paid a special award or winning or receiving at least 4of a Kind of each target number. For example, in the embodimentillustrated in FIG. 12, an additional column 1202 may be provided whichindicates the amount of a bonus the player may receive for obtaining a 3of a Kind, 4 of a Kind or the like of each of the target numbers in theother columns. Such a bonus may be utilized in addition to a“per-column” bonus as described above in the game of Z Jackpot Dice orthe jackpot as described herein.

In one or more embodiments of the invention, may as described above withrespect to the game of Check, not include the step of removing one ormore of the symbols as game progresses. Instead, the player may continueplay, attempting to achieve winning combinations, jackpots, bonuses (orother of the features/elements) using the same set of symbols as playprogresses.

As used herein, the term “computer-controlled slot machine” denotes acomputer controlled machine which optionally facilitates wagering. Asdisclosed above, such a wager may be placed directly or indirectly. Itwill be appreciated that one or more aspects of the machine, includingthe interface or what is referred to herein as the touch sensitivedisplay may be electrical, mechanical and/or electromechanical innature. For example, while the buttons may comprise touch-sensitiveareas of a display, they may comprise electromechanical buttons whichare activated by mechanical movement (such as depression) by a player.In addition, the simulated dice may, instead of comprising solelycomputer generated images, actually comprise dice or dice faces mountedon a rotating reel and arranged to stop in controlled positions. Thesimulated dice or other symbols may be provided in a variety of othermanners, such as by laser light generation. The dice or other symbolsare referred to in certain instances as “simulated,” but could actuallycomprise faces of actual physical dice. The displays and display areasmay comprise CRT type displays, LCD or LED displays or any other meansfor displaying information now known or later developed.

It will be appreciated that various features of the present inventionmay be applied to existing games or games later developed. For example,the feature of permitting a player to “pause” a game and then continuethe game at one or one of several gaming machines may be applied topresent or future games. For example, the pause feature may be appliedto video poker games or the like. Likewise, the feature of havingbonuses associated with more than one event and/or cumulative bonusesmay be applied to present or future games. For example, a typical slotmachine may be configured to include particular winning combinationswhich, when received by a player, entitle the player to a first bonus.Additional bonuses may be won by receiving other combinations, and atotal bonus may be awarded for receiving yet another specialcombination.

Another feature which may be applied to the games of the inventioninvolves the duplication of displayed dice or symbols after a spin intoadditional “hands.” For example, after a first spin, a player may electto hold a target number which is displayed three times (i.e. a 3 of aKind). These same symbols may then be displayed in one or moreadditional rows or hands. The player may then be permitted to spinagain, in an attempt to achieve a winning combination in any or all ofthe hands or rows. In the example given, either 2 or 3 additionalsymbols (depending on whether each row had a maximum of 5 or 6 symbols)would be displayed randomly to fill each row. The combination of thenewly displayed symbols and the three originally held symbols would thenbe evaluated to determine if the player had won. The player may beawarded a payout for each winning row, or only for rows for which theplayer placed a wager. Alternatively, the player might be permitted toretain the highest winning combination from the several rows fordetermining the payout to be awarded in the column for that targetnumber.

It will be understood that the above described arrangements of apparatusand the method therefrom are merely illustrative of applications of theprinciples of this invention and many other embodiments andmodifications may be made without departing from the spirit and scope ofthe invention as defined in the claims.

1. A method of playing games of chance in a multi-player environmentcomprising: conducting at least one individual game of chance to producean outcome; determining if said outcome of said game meets one of apredetermined set of results; ending said game if said outcome of saidgame does not meet said predetermined set of results; issuing to saidplayer at least one lottery entry if said outcome of said game meets anyof said predetermined set of results; and conducting a lottery selectionupon a preset schedule, said lottery selection comprising: providing alottery award amount; defining a pool of potential lottery entries forsaid lottery selection, independent of whether said lottery entries haveactually been issued; selecting a lottery entry from said pool ofpotential lottery entries; if said selected lottery entry has beenissued, issuing at least a portion of said lottery award amount to aplayer holding the lottery entry selected; and if said selected lotteryentry has not been issued, retaining said lottery award.
 2. The methodof claim 1 wherein said lottery entries and potential lottery entrieseach include an identifier, and said lottery award is issued to a playerholding a lottery entry with an identifier matching at least a portionof said selected entry.
 3. The method of claim 2 wherein said identifierfor said issued lottery entries are generated upon issuance.
 4. Themethod of claim 2 wherein said identifier is a randomly generatedalpha-numeric identifier.
 5. The method of claim 2 wherein saididentifier is a player-selected alpha-numeric identifier.
 6. The methodof claim 1 wherein said game of chance is conducted at a gaming machineand said lottery entries are issued electronically by said gamingmachine.
 7. The method of claim 1 wherein said game of chance includesmultiple rounds to be completed and said lottery entry is issued upon anoutcome comprising completion of two or more rounds.
 8. The method ofclaim 1 wherein said game of chance is poker using playing cards wheresaid outcome is produced as a final hand of playing cards.
 9. The methodof claim 1 wherein said game of chance is a game using indicia conductedin one or more rounds where said outcome is produced as a comparisonbetween two or more indicia.
 10. The method of claim 1 wherein said gameof chance is a reel slot game using reel symbols where said outcome isproduced as a reel symbol combination.
 11. A method of playing games ofchance in a multi-player environment comprising: conducting at least oneindividual game of chance having at least one round, said game of chanceproducing an outcome; determining if said outcome of said game meets oneof a predetermined set of results; ending said game if said outcome ofsaid game does not meet said predetermined set of results; issuing tosaid player at least one lottery entry if said outcome of said gamemeets any of said predetermined set of results, said lottery entryincluding an identifier; and conducting a lottery selection upon apreset schedule, said lottery selection comprising: providing a lotteryaward amount; defining a pool of potential lottery entry identifiers forsaid lottery selection, independent of whether said potential lotteryentry identifiers match identifiers on lottery entries that haveactually been issued; selecting an identifier from said pool ofpotential lottery entry identifiers according to a predetermined randomselection method; if said selected identifier matches an identifier on alottery entry that has been issued, awarding at least a portion of saidlottery award to the player holding a lottery entry with an identifiermatching said selected identifier; and if said selected identifier doesnot match an identifier on a lottery entry that has been issued,retaining said lottery award.
 12. The method of claim 11 wherein saididentifiers on said lottery entries are generated upon issuance.
 13. Themethod of claim 11 wherein said identifier is a randomly generatedalpha-numeric identifier.
 14. The method of claim 11 wherein saididentifier is a player-selected alpha-numeric identifier.
 15. The methodof claim 11 wherein a portion of said lottery award is issued to aplayer with an issued lottery entry if the selected identifier matchesless than the entirety of an identifier on an issued lottery entry. 16.The method of claim 11 wherein said game of chance is conducted at agaming machine and said lottery entries are issued electronically bysaid gaming machine.
 17. The method of claim 11 wherein said game ofchance includes multiple rounds to be completed and said lottery entryis issued upon an outcome comprising completion of two or more rounds.18. The method of claim 11 wherein said game of chance is poker usingplaying cards where said outcome is produced as a final hand of playingcards.
 19. The method of claim 11 wherein said game of chance is a gameusing indicia conducted in one or more rounds where said outcome isproduced as a comparison between two or more indicia.
 20. The method ofclaim 11 wherein said game of chance is a reel slot game using reelsymbols where said outcome is produced as a reel symbol combination.